AMCS - the Advanced Music Construction System
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GENERAL					AMCS
GLOSSARY OF TERMINOLOGY			the Advance Music Construction System


SUBJECT

	General: Glossary of Terminology


SUMMARY

	This part of the documentation aims to clarify any ambiguous or
technical terms that may be used throughout the manual.


DESCRIPTION

	This glossary is listed by use in a term and description format;


	Term		Description
	---------------	--------------------------------------------------------

	SYSTEM
			The complete package of a device and/or the firmware.

	FIRMWARE
			The interface and utility the user interacts with when
producing music.

	DEVICE
			An external peripheral to the system, may relate to
either the system platform hardware, a music instrument or a storage operator.

	POINTER
			The triangular actor on the interface moved using the
mouse. It can also indicate when the system is busy with intensive processing.

	MOUSE
			Normally an adaption for directly translating hand
movements into actions on the computer screen, but this can also refer to the
touchpad which does nearly the same operation, using finger press instead.

	KEYBOARD
			The part of the device used for typing.

	CONTROLLER
			External tactile interface for operating the system.

	INDICATOR
			An icon that informs the state of a peripheral on the
system, but cannot be pressed.

	SECTION
			A screen used to perform a main feature of the system.
It is selected using the buttons on the Side Bar.

	SIDE BAR
			An array of buttons used to select a section and perform
multiple functions, always located on the right hand side of the system
interface.

	PANEL
			A floating array of buttons and information that can be
summoned using the Side Bar panel button, if present the middle mouse button or
the menu key on the keyboard, and is used for various functions in the current
section.

	BUTTON
			An icon on the interface that can be pressed to perform
a function.

	CURSOR
			A highlight to indicate the current position at which is
being edited.

	MARKER
			A highlight to indicate a point in an area which then
performs an action during play.

	VIRTUAL PIANO
			A graphical representation of a standard twelve key
musical keyboard present in the Track Editor Function Panel. This allows for
Cues to be entered at the related key note into the Track Editor matrix.

	CUE
			An entry on the Track Editor matrix.

	CUE POSITION
			The row at which an entry on the Track Editor matrix
resides.

	CUE TRIGGER
			The instance of an instrument being initiated from an
entry on the Track Editor matrix.

	TRACK
			The column in which cues are edited and processed.

	MATRIX
			A large grid of entry points.

	INSTRUMENT
			An entry created and edited in the Instrument
Configuration and Instrument Editor to serve as a reference for the system to
process either as MIDI, as internal audio or to intelligently trigger other
entries.

	EFFECT
			An entry created and edited in the Instrument
Configuration and Instrument Editor to perform live and automated manipulation
of a reference instrument attributes and output.

	CHANNEL
			An indication of what path to which device or audio
output an instrument should take.

	ROUTE
			The method the instrument should use to access a device
or audio output mix group.

	PRESET
			A recallable configuration of the Track Levels in the
Track Mixer.

	PLAYER
			A part of the system that functions in the background
processing all information destined for the instruments to use. It is invoked
with the Play Button toggle on the Side Bar or the Return key on the Keyboard.

	BAR
			This is normally an interval at every eight cue ticks.

	BEATS PER MINUTE

			The timing interval the Tempo is measured in. It is
normally considered as at the start of each Bar.

	CUE TICK
			The time interval taken to process a cue entry on the
Track Matrix by the Player. Is it normally considered an eighth of the current
Tempo.

	GROUP
			In terms of filing this is also known as a directory or
a folder.

	ITEM
			In terms of filing this is also known as an archive or
a file.

	DECIMAL
			A common ten based counting system.

	HEXADECIMAL
			A sixteen based counting system commonly used in digital
systems.

	NIBBLE
			The upper or lower half of a two digit hexadecimal
notation.

	KILOBYTE
			One thousand and twenty four bytes.

	MEGABYTE
			One thousand and twenty four kilobytes.

	GIGABYTE
			One thousand and twenty four megabytes.

	HERTZ
			One cycle per second.

	KILOHERTZ
			One thousand cycles per second.

	MEGAHERTZ
			One million cycles per second.

	SD
			Secure Digital removable storage card.

	SDHC
			Secure Digital High Capacity removable storage card.

	FAT
			File Allocation Table removable storage filesystem.

	USB
			Universal Serial Bus peripheral communication
guideline.

	MIDI
			Music Instrument Digital Interface electronic musical
instrument communication standard.

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								r23012019
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